![]() conversion to standard materials with bitmap gathering for seemless workflow to Unity conversion to standard materials with support for procedural maps The Universal Material Converter converts in one click all scene materials into the materials of the renderengine of your choice. Also everyone with an Autodesk Suite willing to render faster. Converting to Scanline/Standard materials gives you the oppertunity to go to Unity or other Game or VR engines In short this UMC Script will save you hours of manual labour!Īll 3ds Max and 3ds Max Design users starting from release 2012 and up who have the need to go to optimized materials for mental ray, V-Ray and to VR applications. The Universal Material Converter (UMC) converts in one click all materials in the scene (or a selection) into the materials for the renderengine of your choice. ![]() Ordering can be done in our online webshop by just following this link.Īll 3ds Max and 3ds Max Design users starting from release 2012 and up who have the need to go to optimized materials for MentalRay, V-Ray, iRay, Corona and to VR applications.
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